txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
cameraOffset x 0.015 y 0.0 z -0.015 ry 0
action "idle" 
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "High_Jump"
Ability "LungeBackFlip"
Ability "spider_sense"
Ability "DangerSenseDaredevil"
Ability "Dash_Attack"
Ability "Wall_Jump"
Ability "Twirl"
Ability "DestroyModeDaredevil"
Ability "AtlasTrackingDaredevil"
Ability "MinifigHyperJump"
Ability "DareDevilSwing"
ability "Type_Agility"
Ability "AudioReactionDataDaredevil"
Ability "AudioReactionDataDaredevilVOX"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Daredevil_BillyClub" always_got held
default_item "Daredevil_BillyClub" always_got held

default_item "Daredevil_GrappleGun" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
has_whip tex="21_DareDevilRope"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Daredevil"
vfxlevel_override "VFX_WebSwing" EXTRA_SLOT1
Ability "VFXFlag_BespokePunch"
Ability "Streaks_Daredevil_Red"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.2
		WidthScale 0.25
		MaterialScene  "VFX_Daredevil"
		MaterialSpecial "vDaredevil_STREAK_Ob1"
	EndStreakData